Build:Renegade - Diviner Renegade (2024)

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Focused on: Directdamage and Utility

Designed for: WvW Zerg

Expansions required:

Difficulty:

TBD

Contents

  • 1 Overview
  • 2 Template Code
  • 3 Skillbar
  • 4 Traits
  • 5 Equipment
    • 5.1 Consumables
    • 5.2 Variants
  • 6 Usage
  • 7 Weaknesses
  • 8 Related Builds

Overview

A power based Renegade build for WvW, centered around alacrity share, group support and direct damage. Offers permanent access to 10-man Build:Renegade - Diviner Renegade (3) Alacrity and great group utility through Jalis and Mallyx while still retains all physical damage stats at the cost of lower effective power (damage) and harder energy management than Hammer Backline.

Template Code

[&DQkDJg8WPzncEQAAKxIAAAYSAADUEQAAyhEAAAMEAAArEtQRBhIAAAAAAAA=]

Copy Template Code

Skillbar

Hammer

Shortbow

Utility

Utility

Traits

Variants

  • Build:Renegade - Diviner Renegade (4)Bold Reversal if not running short bow.

Equipment

Head
Diviner

Shoulders
Diviner

Chest
Diviner

Hands
Diviner

Legs
Diviner

Feet
Diviner

Backpiece
Marauder

Accessory
Marauder

Accessory
Marauder

Amulet
Marauder

Ring
Marauder

Ring
Marauder

Hammer
Diviner

Sigil

Sigil

Shortbow
Diviner

Sigil

Sigil

Rune
x6

Consumables

feast option with additional damage reduction.

Variants

Stats

  • Keep in mind this setup gives ~78% Boon Duration, enough for permanent Build:Renegade - Diviner Renegade (5) Alacrity uptime as long as you press Build:Renegade - Diviner Renegade (6)Heroic Command off cooldown, assuming the boon doesn't get stripped/removed.
  • This setup relies on Build:Renegade - Diviner Renegade (7) Fury and full endurance (2 dodge bars) to crit cap.
    • 48% (baseline) crit chance from gear
    • 20% crit chance from Build:Renegade - Diviner Renegade (8) Fury
    • 33% crit chance by having 2 dodges available, thanks to Build:Renegade - Diviner Renegade (9)Brutal Momentum
    • Total: 102% crit chance
  • A gear combination (along with runes and sigils change) between Build:Renegade - Diviner Renegade (10) Marauder, Build:Renegade - Diviner Renegade (11) Berserker, Build:Renegade - Diviner Renegade (12) Assassin and Build:Renegade - Diviner Renegade (13) Diviner can be done to achieve different purposes like more damage, survivability and/or group support.

Sigils

  • Build:Renegade - Diviner Renegade (14)Sigil of Superior Sigil of Energy or Build:Renegade - Diviner Renegade (15)Sigil of Superior Sigil of Stamina if you wish.

Rune

  • Build:Renegade - Diviner Renegade (16)Rune of Superior Rune of Durability trades damage for more self sustain

Usage

General

  • Always try to swap legends when off cooldown to buff Build:Renegade - Diviner Renegade (17) Fury, Build:Renegade - Diviner Renegade (18) Might and Build:Renegade - Diviner Renegade (19) Vigor and to reset your energy.
  • Cast Build:Renegade - Diviner Renegade (20)Orders from Above on cooldown to buff you and your allies with Build:Renegade - Diviner Renegade (21) Alacrity. Position yourself to maximize the number of affected allies.
  • Build:Renegade - Diviner Renegade (22)Citadel Bombardment provides decent AoE damage if the projectiles hit. Not recommended to use, unless there's an energy abundance.
  • Cast Build:Renegade - Diviner Renegade (23)Heroic Command on cooldown for Build:Renegade - Diviner Renegade (24) Might if your group can't maintain 25 stacks.

Hammer

  • Build:Renegade - Diviner Renegade (25)Hammer Bolt will be used after all your other Hammer skills are unavailable for single target damage.
  • Build:Renegade - Diviner Renegade (26)Coalescence of Ruin is your bread and butter damage skill, land it as often as possible.
    • Try to not have anyone targeted if casting this skill, as it can bug out and put on a 4s cooldown. Rather, cast it based on where your character is facing, and where the enemy stack is going to be
    • It only hits a maximum of 5 targets across all three pulses, and the pulses often dissappear in non flat terrain, so keep that in mind if fighting inside structures.
  • Build:Renegade - Diviner Renegade (27)Phase Smash deals a ton of damage and evades for its duration, be careful not to get caught behind your group while casting this skill.
    • Functions well for ranged cleave, and to hard pressure the enemy group when coordinated.
    • You can Build:Renegade - Diviner Renegade (28)Phase Smash through traps and marks to activate them without taking any damage.
  • Build:Renegade - Diviner Renegade (29)Drop the Hammer has a long cast time, so try to predict where the enemies will go or use it on stationary targets like downed players that the enemy will move on to.
  • Hammer usage
    • While pushing: Build:Renegade - Diviner Renegade (30)Coalescence of Ruin Build:Renegade - Diviner Renegade (31)Drop the Hammer Build:Renegade - Diviner Renegade (32)Phase Smash.
    • Ranged spike: Build:Renegade - Diviner Renegade (33)Coalescence of Ruin Build:Renegade - Diviner Renegade (34)Phase Smash.
    • Add Build:Renegade - Diviner Renegade (35)Hammer Bolt in the mix if it's convenient.

Jalis (Legendary Dwarf Stance)

  • Build:Renegade - Diviner Renegade (36)Soothing Stone will be used as panic condi clear, as the healing itself isn't that great.
  • Build:Renegade - Diviner Renegade (37)Vengeful Hammers reduces incoming damage and brings a powerful DPS potential on melee.
  • Try to time Build:Renegade - Diviner Renegade (38)Rite of the Great Dwarf to mitigate damage, don't simply use it as soon as you enter Dwarf stance, as it will drain almost all of your energy.
    • Can be used both preemptively, before the fight really starts, or reactively, once it's already going on.
    • Try to have the buff up as engages begin, when an enemy player is being cleaved or a friendly player is being rezzed.
  • Build:Renegade - Diviner Renegade (39)Inspiring Reinforcement does solid damage and gives pulsing Build:Renegade - Diviner Renegade (40) Stability on a large range, try to place it in areas where allies and enemies will be clashing to maximize utility from the road.
  • Build:Renegade - Diviner Renegade (41)Forced Engagement should always be used on the enemy stack not on isolated targets, along with winds and ground pressure, to lock down foes.

Mallyx (Legendary Demon Stance)

  • Build:Renegade - Diviner Renegade (42)Pain Absorption breaks stuns and pays the energy cost at the start of the cast but only gives Build:Renegade - Diviner Renegade (43) Resistance and pulls conditions at the end of the cast. Be careful to avoid interrupts.
    • Keep an eye on your parties conditions using Party View as opposed to Squad View. Save your energy until allies have conditions that need removal, rather than casting preemptively.
  • Increase the healing of Build:Renegade - Diviner Renegade (44)Empowering Misery by first using Build:Renegade - Diviner Renegade (45)Pain Absorption to pull conditions to yourself.
  • Build:Renegade - Diviner Renegade (46)Call to Anguish will be used to repositioning and for the wide CC on melee range.

Weaknesses

  • Skill usage is reliant on energy management.
  • Potential to be locked into the wrong stance at the wrong time.

Related Builds

  • Hammer Backline
Build:Renegade - Diviner Renegade (2024)
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